The Officially announced In December 2019, but now it finally appears that work on the next BioShock game has started in earnest, with developer Cloud Chamber posting several job announcements giving a hint of what we can expect from the game’s direction. This is according to a report from PC games.
We can apparently expect a less linear design, then the company now seek “Someone who can create touching, character-driven stories in an open world environment.”
In addition, the person holding the position will have to “brainstorm about primary and secondary mission content”, indicating that the player will be able to perform side missions alongside the main story of the game.
Perhaps most indicative of the next BioShock trend is Cloud Chambers Videogame AI Programmer-bestbannonsThey seek someone to help implement an urban crowd system and a structured behavioral system for sometimes aggressive AI, as well as challenging the limits of what is possible with interactive crowd systems.
What could open world BioShock mean
BioShock’s main strength has always been its deep, multi-layered storytelling – an aspect that tends to fade into the background when you are distracted by non-essential side quests in open-world games.
However, BioShock appears to be a rare case where the open world can actually enhance the main story of the game. Imagine BioShock in a densely populated city where your decisions as a player affect city dwellers using AI in real time. In other words, a game in which your actions can lead to an uprising …
Of course, it’s too early to speculate what the final game might actually look like, although we hope that Cloud Chamber offers something a lot more special than usual “takes you from point A to point B, cleanses the area and continues” the cycle, which most games tend to like The same open world comes to an end.